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![]() In this game, the players are aspiring Marosian workers hoping to land a job at the Marble Mansion, for it is rumored that the Marble Mansion is the most fun and lucrative place to work in all of Marosia. But there is only one position available so the King has decided to award the job to the first Marosian to arrive at the Marble Mansion. *Rock Towers is a game/Junkyard Symphony show that you rent only and is not available for sale. See below for prices. A host accompanies the game to facilitate. |
![]() A player places a rock on a tower without it falling. Successful completion of this task allows the player's figurine to move a certain number of squares along a path. ![]() Look at the texture of the rock. It looks real, but it is actually wood with rock paint. Most of the wood used in the construction of this game was found in the garbage to keep with the Junkyard Symphony tradition of reusing junk. |
![]() If the rock falls, the player's figurine will not move ahead on the path. As the game progresses, the Rock Towers become filled with more rocks so the excitement increases as the game goes. |
![]() The figurines are called 'Marosians', but they are actually Jonny's Smurfs from when he was a kid. So don't throw out your old Smurfs. They still have many uses. |
![]() A marble moves along a track that circles the entire board. The rock must be placed on the tower before the marble reaches the bottom. ![]() There are six marble positions. Position One is at the top of the tower and gives the player about a minute to complete the task. Position Six gives only ten seconds. ![]() The marble track is made out of popsicle sticks. There are over 2000 popsicle sticks used in the construction of the entire marble track. ![]() |
![]() A boat must then be brought to the dock to catch the marble before it lands in the Marosian Sea. If the marble lands in the sea, the player's Marosian figurine does not move ahead. ![]() The boat must be weaved in and out of the islands without knocking over any of the rocks. There are six different positions where the boat can start. Position Six is the farthest from the dock and Position One is the closest. ![]() |
![]() Reaching the Marble Mansion first is the ultimate goal of the game. The Marble Mansion is where the Marosians shape the rocks into marbles. Some of the marbles are irregular and don't make it down to the boat dock. They either fall of the track or get stuck. If this occurs, the player's figurine does not move ahead. ![]() The first player's Marosian to reach the door to the mansion wins the game and the grand prize (Junkyard DVD/CD, Rock Towers coupon, and the winnings from a 50/50 draw for an environmental charity). The second place winner will get a DVD/CD and coupon, and the third place winner will get a coupon. |
![]() Dare squares help the players move forward. In order to move on to the last island and to finish the game, a player must complete a dare given by the other players. Dares can be funny, sexy and ultimately reflect the mood that the players are in. The dares definitely add a fun element to the game. |
![]() There are six sizes of rocks and towers, as well as six marble and boat positions. Seen here are Towers One (above) and Two (below). ![]() |
![]() A separate table houses the rocks and the dice rolling station. You can see the six sizes of rocks. Rock One is the smallest and Rock Six is the largest. Conversely, Tower One is the largest and Tower Six is the smallest. Stacking a large rock on a small tower is very difficult so in this game, rolling all sixes is the most difficult play and all ones would be the easiest play. |
![]() There are four indicators on the table where dice will be placed to show which size rock and tower will be chosen as well as which marble and boat position will be chosen. The picture to the right shows that a marble position five was chosen. |
![]() The player must first roll two white dice to determine their point possibility. If the player rolls a 7, then the player's move will be determined by the rock chosen and the marble position chosen. |
![]() The player then rolls a green and a red die. The green die must go on either of the green indicators which are rock or tower, and the red die must go on a red indicator which are marble and boat. The players rolls a second time with a green and red die. If the dice group, the dice must go with a corresponding color indicator, but if the dice split on either side of the yellow line, they can switch color indicators. |
![]() This player's outcome will be a Rock Two, on Tower Three, with the marble in Position Five and the boat in Position Five, with a Rock/Marble point possibility. So if the player succeeds, he or she will move ahead seven squares on the path, 2 for rock and 5 for marble. |
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(leader: Jonny, Don) Done the pictionary and charades thing? Looking for something different yet totally awesome? Rock Towers is the coolest, most fun and biggest board game you will ever play. Five feet long and four feet tall, made completely from discarded wood and ordinary rocks, Rock Towers will make your party be the party that everyone remembers. Your Rock Towers host will stay through out the game to facilitate and get the party rocking! *Duration: (1 game. Average game lasts 2 hours) *Ages 16 and up. Suggested 10 players, Max 30 players *Ottawa area only Over the years, Jonny played the game with his family and close friends, developing the game board and adjusting the rules to make the game more interesting. The game was always a huge success so Jonny eventually decided to seek patent protection and trademarks for the game, which he achieved after a substantial investment of time and money. Originally the game was much smaller and was designed to be sold in stores, but Jonny had the idea of creating a large game that would be rented instead, so that the amount of resources needed for the game would be reduced. Renting the game instead of selling it would also keep it unique, like all of Junkyard Symphony's shows. The player must roll two dice to determine what the point possibility will be. The point possibility chosen will indicate the number of spaces the player will move ahead on the board. The player then rolls 4 dice, two at a time to decide what the number on each die will correspond with, either a rock, a tower, the marble position, or the boat position. Rock Six and Tower Six are difficult but will move the player 12 spaces if the point possibility is Rock/Tower. A Rock One on Tower One will be easy to place but will only move the player ahead two spaces. Since the numbers associated with the marble position and boat position do not affect the movement of the player on this roll, it is best to roll a one for each, as one is the easiest position for both. However if the point possibility chosen is Marble/Boat, then it is better for the player to chose a high marble and boat position with an easy rock and tower size. This will move the Marosian figurine farther along the path. There are also dare squares that help the players advance, for the Marosians are known to be a fun loving fearless bunch and those who are the same will fit in best. The game is lots of fun and there is a host who stays for the duration of the game to facilitate. All you have to do is play and enjoy the evening. The ROCK TOWERS game is covered by U.S. Patent No. 7,052,013, other patents pending. |
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(i.e. Corel, Cognos, Alcatel, Nortel, Tulip Festival, Winterlude, Bluesfest, HRDC, Ministry of the Environment Super Ex, Klondike Days, Tragically Hip, Prime Minister of Singapore, Prime Minister of Canada, Ziggy Marley) (i.e. Joe's Restuaraunt, Chesterville Fair, Perth Maple Fest, City of Ottawa, Ville de Gatineau, Belleville BIA, Bar Mitzvahs, Weddings, Graduation Parties, Acadamy Theatre) (i.e. Elementary, Middle, Secondary, College, Univeristy) (i.e. Beavers, Guides, Community Days, Block Parties, Large Birthday Parties, Family Reunions, Non Profit Organizations, Registered Charitites, Churches, Hospitals, Handicapped Groups, Day Camps, Day Cares) |
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Show Prices Junkyard Symphony: Rock Towers 1. Large Business 2. Small Business 3. Schools 4. Community *Average game lasts 2hrs |
1 Game $500 $400 $300 $200 |
2 Games $700 $600 $500 $400 |
3 Games $800 $700 $600 $500 |
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*Rock Towers is a game/Junkyard Symphony show that you rent only and is not available for sale. See above for prices. A host accompanies the game to facilitate. Please send us an email. Tell us about your organisation, whether it is a large business, a small business, a school or a community/charity group, let us know the name and address of the event, the date and the time, and a contact phone number, and we will let you know if we are available for your event. Cheers! Junkyard Jonny |
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